By Drew Fudenberg, David K. Levine
This e-book brings jointly the joint paintings of Drew Fudenberg and David Levine (through 2008) at the heavily hooked up themes of repeated video games and recognition results, besides similar papers on extra common concerns in online game idea and dynamic video games. The unified presentation highlights the ordinary issues in their paintings.
Contents: Limits, Continuity and Robustness: ; Subgame-Perfect Equilibria of Finite- and Infinite-Horizon video games (D Fudenberg & D ok Levine); restrict video games and restrict Equilibria (D Fudenberg & D ok Levine); Open-Loop and Closed-Loop Equilibria in Dynamic video games with Many avid gamers (D Fudenberg & D okay Levine); Finite participant Approximations to a Continuum of gamers (D Fudenberg & D okay Levine); at the Robustness of Equilibrium Refinements (D Fudenberg et al.); while are Nonanonymous gamers Negligible? (D Fudenberg et al.); attractiveness results: ; attractiveness and Equilibrium choice in video games with a sufferer participant (D Fudenberg & D ok Levine); preserving a popularity while thoughts are Imperfectly saw (D Fudenberg & D ok Levine); holding a name opposed to a Long-Lived Opponent (M Celentani et al.); while is attractiveness undesirable? (J Ely et al.); Repeated video games: ; the folks Theorem in Repeated video games with Discounting or with Incomplete details (D Fudenberg & E Maskin); the folks Theorem with Imperfect Public details (D Fudenberg et al.); potency and Observability with Long-Run and Short-Run gamers (D Fudenberg & D okay Levine); An Approximate people Theorem with Imperfect deepest info (D Fudenberg & D ok Levine); The Nash-Threats folks Theorem with communique and Approximate universal wisdom in participant video games (D Fudenberg & D okay Levine); excellent Public Equilibria whilst avid gamers are sufferer (D Fudenberg et al.); non-stop cut-off dates of Repeated video games with Imperfect Public tracking (D Fudenberg & D ok Levine).
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Additional resources for A Long-run Collaboration on Games With Long-run Patient Players
3. Markov’s Theorem . . . . . . . . . . . . . . . . . . . 3. Braid foliations . . . . . . . . . . . . . . . . . . . . . . 1. The Markov Theorem Without Stabilization (special case: the unknot) . . . . 2. The Markov Theorem Without Stabilization, general case . . . . . . . . 3. Braids and contact structures . . . . . . . . . . . . . . . . . 4. Representations of the braid groups . . . . . . . . . . . . . . . . 1.
Abstract This article is about Artin’s braid group Bn and its role in knot theory. We set ourselves two goals: (i) to provide enough of the essential background so that our review would be accessible to graduate students, and (ii) to focus on those parts of the subject in which major progress was made, or interesting new proofs of known results were discovered, during the past 20 years.
S. E. 6. Representations of other mapping class groups . . . . . . . . . 7. Additional representations of Bn . . . . . . . . . . . . . 5. The word and conjugacy problems in the braid groups . . . . . . . . 1. The Garside approach, as improved over the years . . . . . . . 2. Generalizations: from Bn to Garside groups . . . . . . . . . . 3. The new presentation and multiple Garside structures . . . . . . . 4. Artin monoids and their groups . . . .